pixi.renderers.webgl.utils.WebGLShaderManager

type
class
metadata
:native
"PIXI.WebGLShaderManager"

Constructor

new()

Instance Variables

attribState : Array<Bool>

maxAttibs : Int

stack : Array<Dynamic>

tempAttribState : Array<Bool>

Instance Methods

destroy() : Void

Destroys this object.

setAttribs(attribs : Array<Dynamic>) : Void

parameters
attribs {Array} attribs
Takes the attributes given in parameters.

setContext(gl : Dynamic) : Void

parameters
gl {WebGLContext} the current WebGL drawing context

setShader(shader : Dynamic) : Void

parameters
shader {Any}
Sets the current shader.