pixi.spine.AnimationState
type
class
metadata
:native
"spine.AnimationState"
Constructor
new
(stateData :
AnimationStateData
)
Instance Variables
animationSpeed
: Float
current
: Dynamic
currentLoop
: Bool
currentTime
: Float
data
:
AnimationStateData
mixDuration
: Float
mixTime
: Float
previous
: Dynamic
previousLoop
: Bool
previousTime
: Float
queue
: Array<Dynamic>
Instance Methods
addAnimation
(trackIndex : Int, animation : Dynamic, loop : Bool, ?delay : Float) : Void
parameters
delay
May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.
Adds an animation to be played delay seconds after the current or last queued animation.
addAnimationByName
(trackIndex : Int, animationName : String, loop : Bool, ?delay : Float) : Void
apply
(skeleton :
Skeleton
) : Void
clearAnimation
() : Void
isComplete
() : Bool
setAnimation
(trackIndex : Int, animation : Dynamic, loop : Bool) : Void
Set the current animation. Any queued animations are cleared.
setAnimationByName
(trackIndex : Int, animationName : String, loop : Bool) : Void
update
(delta : Float) : Void