pixi.display.DisplayObject

type
class
extends
CoreDisplayObject
subclasses
pixi.display.CoreDisplayObjectContainer
metadata
:keep

Constructor

new()

Instance Variables hide inherited show inherited

alpha : Float

The opacity of the object.

buttonMode : Bool

This is used to indicate if the displayObject should display a mouse hand cursor on rollover

cacheAsBitmap : Bool

Set weather or not a the display objects is cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects To remove filters simply set this property to 'null'

click : pixi.InteractionData -> Void

A callback that is used when the users clicks on the displayObject with their mouse's left button

defaultCursor : String

This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
The area the filter is applied to like the hitArea this is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle

filters : Array<Dynamic>

Sets the filters for the displayObject. * IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'

hitArea : Dynamic

This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)

interactive : Bool

Indicates if the sprite will have touch and mouse interactivity. It is false by default
Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.

mousedown : pixi.InteractionData -> Void

A callback that is used when the user clicks the mouse's left button down over the sprite

mousemove : pixi.InteractionData -> Void

Is called when mouse is moved across the renderer element

mouseout : pixi.InteractionData -> Void

A callback that is used when the users mouse leaves the displayObject

mouseover : pixi.InteractionData -> Void

A callback that is used when the users mouse rolls over the displayObject

mouseup : pixi.InteractionData -> Void

A callback that is used when the user releases the mouse's left button that was over the displayObject for this callback to be fired, the mouse's left button must have been pressed down over the displayObject

mouseupoutside : pixi.InteractionData -> Void

A callback that is used when the user releases the mouse's left button that was over the displayObject but is no longer over the displayObject for this callback to be fired, the mouse's left button must have been pressed down over the displayObject

name : String

read-only The display object container that contains this display object.
The pivot point of the displayObject that it rotates around
The coordinate of the object relative to the local coordinates of the parent.

renderable : Bool

Can this object be rendered

rightclick : pixi.InteractionData -> Void

A callback that is used when the users clicks on the displayObject with their mouse's right button

rightdown : pixi.InteractionData -> Void

A callback that is used when the user clicks the mouse's right button down over the sprite

rightup : pixi.InteractionData -> Void

A callback that is used when the user releases the mouse's right button that was over the displayObject for this callback to be fired the mouse's right button must have been pressed down over the displayObject

rightupoutside : pixi.InteractionData -> Void

A callback that is used when the user releases the mouse's right button that was over the displayObject but is no longer over the displayObject for this callback to be fired, the mouse's right button must have been pressed down over the displayObject

rotation : Float

The rotation of the object in radians.
The scale factor of the object.

stage : Stage

read-only The stage the display object is connected to, or undefined if it is not connected to the stage.
A callback that is used when the users taps on the sprite with their finger basically a touch version of click

touchend : pixi.InteractionData -> Void

A callback that is used when the user releases a touch over the displayObject

touchendoutside : pixi.InteractionData -> Void

A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite

touchmove : pixi.InteractionData -> Void

Is called when a touch is moved across the renderer element

touchstart : pixi.InteractionData -> Void

A callback that is used when the user touches over the displayObject

visible : Bool

The visibility of the object.

worldAlpha : Float

read-only The multiplied alpha of the displayObject

worldVisible : Bool

read-only Indicates if the sprite is globaly visible.

x : Float

The position of the displayObject on the x axis relative to the local coordinates of the parent.

y : Float

The position of the displayObject on the y axis relative to the local coordinates of the parent.

Instance Methods hide inherited show inherited

generateTexture(resolution : Float, scaleMode : Int, ?renderer : pixi.renderers.webgl.WebGLRenderer) : pixi.textures.Texture

parameters
resolution {Float} The resolution of the texture being generated
scaleMode {Int} Should be one of the PIXI.scaleMode consts
[renderer] {CanvasRenderer|WebGLRenderer} The renderer used to generate the texture.
returns
{Texture} a texture of the graphics object
Useful function that returns a texture of the displayObject object that can then be used to create sprites This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.
parameters
[matrix] {Matrix}
returns
{Rectangle} the rectangular bounding area
Retrieves the bounds of the displayObject as a rectangle object

getLocalBounds() : pixi.geom.Rectangle

returns
{Rectangle} the rectangular bounding area
Retrieves the local bounds of the displayObject as a rectangle object

setStageReference(stage : Stage) : Void

parameters
stage {Stage} the stage that the object will have as its current stage reference
Sets the object's stage reference, the stage this object is connected to

toGlobal(position : pixi.geom.Point) : pixi.geom.Point

parameters
position {Point} The world origin to calculate from
returns
{Point} A point object representing the position of this object
Calculates the global position of the display object

toLocal(position : pixi.geom.Point, ?frm : DisplayObject) : pixi.geom.Point

parameters
position {Point} The world origin to calculate from
[frm] {DisplayObject} The DisplayObject to calculate the global position from
returns
{Point} A point object representing the position of this object
Calculates the local position of the display object relative to another point

updateCache() : Void

Generates and updates the cached sprite for this object.