pixi.primitives.Graphics

type
class
extends
pixi.display.DisplayObjectContainer
metadata
:native
"PIXI.Graphics"

Static Variables

CIRC : Int

ELIP : Int

POLY : Int

RECT : Int

RREC : Int

Constructor

new()
The Graphics class contains a set of methods that you can use to create primitive shapes and lines. It is important to know that with the webGL renderer only simple polygons can be filled at this stage Complex polygons will not be filled. Heres an example of a complex polygon: http://www.goodboydigital.com/wp-content/uploads/2013/06/complexPolygon.png

Instance Variables hide inherited show inherited

alpha : Float

The opacity of the object.

blendMode : Int

The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend mode.

boundsPadding : Float

The bounds' padding used for bounds calculation.

buttonMode : Bool

This is used to indicate if the displayObject should display a mouse hand cursor on rollover

cacheAsBitmap : Bool

Set weather or not a the display objects is cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects To remove filters simply set this property to 'null'

children : Array<DisplayObject>

read-only The array of children of this container.

click : pixi.InteractionData -> Void

A callback that is used when the users clicks on the displayObject with their mouse's left button

defaultCursor : String

This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true

fillAlpha : Float

The alpha value used when filling the Graphics object.
The area the filter is applied to like the hitArea this is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle

filters : Array<Dynamic>

Sets the filters for the displayObject. * IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'

height : Float

The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

hitArea : Dynamic

This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)

interactive : Bool

Indicates if the sprite will have touch and mouse interactivity. It is false by default

isMask : Bool

Whether this shape is being used as a mask.

lineColor : String

The color of any lines drawn.

lineWidth : Float

The width (thickness) of any lines drawn.
Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.

mousedown : pixi.InteractionData -> Void

A callback that is used when the user clicks the mouse's left button down over the sprite

mousemove : pixi.InteractionData -> Void

Is called when mouse is moved across the renderer element

mouseout : pixi.InteractionData -> Void

A callback that is used when the users mouse leaves the displayObject

mouseover : pixi.InteractionData -> Void

A callback that is used when the users mouse rolls over the displayObject

mouseup : pixi.InteractionData -> Void

A callback that is used when the user releases the mouse's left button that was over the displayObject for this callback to be fired, the mouse's left button must have been pressed down over the displayObject

mouseupoutside : pixi.InteractionData -> Void

A callback that is used when the user releases the mouse's left button that was over the displayObject but is no longer over the displayObject for this callback to be fired, the mouse's left button must have been pressed down over the displayObject

name : String

read-only The display object container that contains this display object.
The pivot point of the displayObject that it rotates around
The coordinate of the object relative to the local coordinates of the parent.

renderable : Bool

Can this object be rendered

rightclick : pixi.InteractionData -> Void

A callback that is used when the users clicks on the displayObject with their mouse's right button

rightdown : pixi.InteractionData -> Void

A callback that is used when the user clicks the mouse's right button down over the sprite

rightup : pixi.InteractionData -> Void

A callback that is used when the user releases the mouse's right button that was over the displayObject for this callback to be fired the mouse's right button must have been pressed down over the displayObject

rightupoutside : pixi.InteractionData -> Void

A callback that is used when the user releases the mouse's right button that was over the displayObject but is no longer over the displayObject for this callback to be fired, the mouse's right button must have been pressed down over the displayObject

rotation : Float

The rotation of the object in radians.
The scale factor of the object.

stage : Stage

read-only The stage the display object is connected to, or undefined if it is not connected to the stage.
A callback that is used when the users taps on the sprite with their finger basically a touch version of click

tint : Int

The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.

touchend : pixi.InteractionData -> Void

A callback that is used when the user releases a touch over the displayObject

touchendoutside : pixi.InteractionData -> Void

A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite

touchmove : pixi.InteractionData -> Void

Is called when a touch is moved across the renderer element

touchstart : pixi.InteractionData -> Void

A callback that is used when the user touches over the displayObject

visible : Bool

The visibility of the object.

width : Float

The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

worldAlpha : Float

read-only The multiplied alpha of the displayObject

worldVisible : Bool

read-only Indicates if the sprite is globaly visible.

x : Float

The position of the displayObject on the x axis relative to the local coordinates of the parent.

y : Float

The position of the displayObject on the y axis relative to the local coordinates of the parent.

Instance Methods hide inherited show inherited

addChild(child : DisplayObject) : Void

parameters
child {DisplayObject} The DisplayObject to add to the container
Adds a child to the container.

addChildAt(child : DisplayObject, index : Int) : Void

parameters
child {DisplayObject} The child to add
index {Int} The index to place the child in
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

arc(cx : Float, cy : Float, radius : Float, startAngle : Float, endAngle : Float, ?anticlockwise : Bool) : Graphics

parameters
cx {Float} The x-coordinate of the center of the circle
cy {Float} The y-coordinate of the center of the circle
radius {Float} The radius of the circle
startAngle {Float} The starting angle, in radians (0 is at the 3 o'clock position of the arc's circle)
endAngle {Float} The ending angle, in radians
[anticlockwise] {Bool} Optional. Specifies whether the drawing should be counterclockwise or clockwise. False is default, and indicates clockwise, while true indicates counter-clockwise.
returns
{Graphics}
The arc method creates an arc/curve (used to create circles, or parts of circles).

arcTo(x1 : Float, y1 : Float, x2 : Float, y2 : Float, radius : Float) : Graphics

parameters
{Float} x1 The x-coordinate of the beginning of the arc
{Float} y1 The y-coordinate of the beginning of the arc
{Float} x2 The x-coordinate of the end of the arc
{Float} y2 The y-coordinate of the end of the arc
{Float} radius The radius of the arc
returns
{Graphics}
the arcTo() method creates an arc/curve between two tangents on the canvas. "borrowed" from https://code.google.com/p/fxcanvas/ - thanks google!

beginFill(color : Int, ?alpha : Float) : Graphics

parameters
color {Int} the color of the fill
[alpha] {Float} the alpha of the fill
returns
{Graphics}
Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.

bezierCurveTo(cpX : Float, cpY : Float, cpX2 : Float, cpY2 : Float, toX : Float, toY : Float) : Graphics

parameters
{Float} cpX Control point x
{Float} cpY Control point y
{Float} cpX2 Second Control point x
{Float} cpY2 Second Control point y
{Float} toX Destination point x
{Float} toY Destination point y
returns
{Graphics}
Calculate the points for a bezier curve.

clear() : Graphics

returns
{Graphics}
Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.

destroyCachedSprite() : Void

Destroys a previous cached sprite.

drawCircle(x : Float, y : Float, radius : Float) : Graphics

parameters
x {Float} The X coordinate of the center of the circle
y {Float} The Y coordinate of the center of the circle
radius {Float} The radius of the circle
returns
{Graphics}
Draws a circle.

drawEllipse(x : Float, y : Float, width : Float, height : Float) : Graphics

parameters
x {Float} The X coordinate of the center of the ellipse
y {Float} The Y coordinate of the center of the ellipse
width {Float} The half width of the ellipse
height {Float} The half height of the ellipse
returns
{Graphics}
Draws an ellipse.

drawPolygon(path : Array<Float>) : Graphics

parameters
path {Array} The path data used to construct the polygon.
returns
{Graphics}
Draws a polygon using the given path.

drawRect(x : Float, y : Float, width : Float, height : Float) : Graphics

parameters
x {Float} The X coord of the top-left of the rectangle
y {Float} The Y coord of the top-left of the rectangle
width {Float} The width of the rectangle
height {Float} The height of the rectangle
returns
{Graphics}

drawRoundedRect(x : Float, y : Float, width : Float, height : Float, radius : Float) : Graphics

parameters
x {Float} The X coord of the top-left of the rectangle
y {Float} The Y coord of the top-left of the rectangle
width {Float} The width of the rectangle
height {Float} The height of the rectangle
radius {Float} Radius of the rectangle corners
returns
{Graphics}

drawShape(shape : pixi.geom.Circle) : GraphicsData

parameters
{Circle|Rectangle|Ellipse|Line|Polygon} shape The Shape object to draw.
returns
{GraphicsData} The generated GraphicsData object.
Draws the given shape to this Graphics object. Can be any of Circle, Rectangle, Ellipse, Line or Polygon.

endFill() : Graphics

returns
{Graphics}
Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.

generateTexture(resolution : Float, scaleMode : Int, ?renderer : pixi.renderers.webgl.WebGLRenderer) : pixi.textures.Texture

parameters
resolution {Float} The resolution of the texture being generated
scaleMode {Int} Should be one of the PIXI.scaleMode consts
[renderer] {CanvasRenderer|WebGLRenderer} The renderer used to generate the texture.
returns
{Texture} a texture of the graphics object
Useful function that returns a texture of the displayObject object that can then be used to create sprites This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.
parameters
[matrix] {Matrix}
returns
{Rectangle} the rectangular bounding area
Retrieves the bounds of the displayObject as a rectangle object

getChildAt(index : Int) : DisplayObject

parameters
index {Int} The index to get the child from
returns
{DisplayObject}
Returns the child at the specified index

getChildByName(name : String) : DisplayObject

parameters
name {String} The name of the child
returns
{DisplayObject}
metadata
:keep
Returns the child with the specified name

getChildIndex(child : DisplayObject) : Int

parameters
child {DisplayObject} The DisplayObject instance to identify
returns
{Int} The index position of the child display object to identify
Returns the index position of a child DisplayObject instance

getLocalBounds() : pixi.geom.Rectangle

returns
{Rectangle} the rectangular bounding area
Retrieves the local bounds of the displayObject as a rectangle object

lineStyle(lineWidth : Float, ?color : Int, ?alpha : Float) : Graphics

parameters
lineWidth {Float} width of the line to draw, will update the object's stored style
color {Int} color of the line to draw, will update the object's stored style
alpha {Float} [alpha] of the line to draw, will update the object's stored style
Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.

lineTo(x : Float, y : Float) : Graphics

parameters
x {Float} the X coordinate to draw to
y {Float} the Y coordinate to draw to
Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).

moveTo(x : Float, y : Float) : Graphics

parameters
x {Float} the X coordinate to move to
y {Float} the Y coordinate to move to
Moves the current drawing position to (x, y).

quadraticCurveTo(cx : Float, cy : Float, radius : Float, startAngle : Float, endAngle : Float, ?anticlockwise : Float) : Graphics

parameters
{Float} cx The x-coordinate of the center of the circle
{Float} cy The y-coordinate of the center of the circle
{Float} radius The radius of the circle
{Float} startAngle The starting angle, in radians (0 is at the 3 o'clock position of the arc's circle)
{Float} endAngle The ending angle, in radians
{Float} [anticlockwise] Optional. Specifies whether the drawing should be counterclockwise or clockwise. False is default, and indicates clockwise, while true indicates counter-clockwise.
returns
{Graphics}
The arc() method creates an arc/curve (used to create circles, or parts of circles).

removeChild(child : DisplayObject) : Void

parameters
child {DisplayObject} The DisplayObject to remove
Removes a child from the container.

removeChildAt(index : Int) : Void

parameters
index {Int} The index to get the child from
Removes a child from the specified index position in the child list of the container.

removeChildren(?beginIndex : Int, ?endIndex : Int) : Void

parameters
beginIndex {Int} The beginning position. Predefined value is 0.
[endIndex] {Int} The ending position. Predefined value is children's array length.
Removes all child instances from the child list of the container.

removeStageReference() : Void

Removes the current stage reference from the container and all of its children.

setChildIndex(child : DisplayObject, index : Int) : Void

parameters
child {DisplayObject} The child DisplayObject instance for which you want to change the index number
index {Int} The resulting index number for the child display object
Changes the position of an existing child in the display object container

setStageReference(stage : Stage) : Void

parameters
stage {Stage} the stage that the object will have as its current stage reference
Sets the object's stage reference, the stage this object is connected to

swapChildren(child1 : DisplayObject, child2 : DisplayObject) : Void

parameters
child1 {DisplayObject}
child2 {DisplayObject}
Swaps the position of 2 Display Objects within this container.

toGlobal(position : pixi.geom.Point) : pixi.geom.Point

parameters
position {Point} The world origin to calculate from
returns
{Point} A point object representing the position of this object
Calculates the global position of the display object

toLocal(position : pixi.geom.Point, ?frm : DisplayObject) : pixi.geom.Point

parameters
position {Point} The world origin to calculate from
[frm] {DisplayObject} The DisplayObject to calculate the global position from
returns
{Point} A point object representing the position of this object
Calculates the local position of the display object relative to another point

updateBounds() : Void

Update the bounds of the object

updateCache() : Void

Generates and updates the cached sprite for this object.

updateCachedSpriteTexture() : Void

Updates texture size based on canvas size