AlphaMaskFilter Class
The AlphaMaskFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object. You can use this filter to apply all manor of crazy warping effects Currently the r property of the texture is used to offset the x and the g property of the texture is used to offset the y.
Constructor
AlphaMaskFilter
-
texture
Parameters:
-
texture
TextureThe texture used for the displacement map * must be power of 2 texture at the moment
Item Index
Methods
Methods
onTextureLoaded
()
Sets the map dimensions uniforms when the texture becomes available.
syncUniforms
()
Syncs the uniforms between the class object and the shaders.
Properties
dirty
Bool
padding
Float
passes
ArrayAn array of passes - some filters contain a few steps this array simply stores the steps in a liniear fashion. For example the blur filter has two passes blurX and blurY.