SpriteSheetLoader Class
The sprite sheet loader is used to load in JSON sprite sheet data To generate the data you can use http://www.codeandweb.com/texturepacker and publish in the 'JSON' format There is a free version so thats nice, although the paid version is great value for money. It is highly recommended to use Sprite sheets (also know as a 'texture atlas') as it means sprites can be batched and drawn together for highly increased rendering speed. Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFrameId() This loader will load the image file that the Spritesheet points to as well as the data. When loaded this class will dispatch a 'loaded' event
Constructor
SpriteSheetLoader
-
url
-
[crossorigin]
Parameters:
-
url
StringThe url of the sprite sheet JSON file
-
[crossorigin]
Bool optionalWhether requests should be treated as crossorigin
Item Index
Properties
Methods
emit
-
eventName
-
data
Emit an event to all registered event listeners.
Parameters:
-
eventName
StringThe name of the event.
-
data
Dynamic
Returns:
Indication if we've emitted an event.
listeners
-
eventName
Return a list of assigned event listeners.
Parameters:
-
eventName
StringThe events that should be listed.
Returns:
An array of listener functions
load
()
Loads the SpriteSheet JSON data
off
-
eventName
-
callback
Remove event listeners.
on
-
eventName
-
callback
Register a new EventListener for the given event.
Parameters:
-
eventName
StringName of the event.
-
callback
FunctonCallback function.
once
-
eventName
-
callback
Add an EventListener that's only called once.
removeAllListeners
-
eventName
Remove all listeners or only the listeners for the specified event.
Parameters:
-
eventName
StringThe event you want to remove all listeners for.