Graphics Class
The Graphics class contains a set of methods that you can use to create primitive shapes and lines. It is important to know that with the webGL renderer only simple polygons can be filled at this stage Complex polygons will not be filled. Heres an example of a complex polygon: http://www.goodboydigital.com/wp-content/uploads/2013/06/complexPolygon.png
Constructor
Graphics
()
Item Index
Methods
- addChild
- addChildAt
- arc
- arc
- arcTo
- beginFill
- bezierCurveTo
- clear
- click
- destroyCachedSprite
- drawCircle
- drawEllipse
- drawPolygon
- drawRect
- drawRoundedRect
- drawShape
- endFill
- generateTexture
- getBounds
- getChildAt
- getChildIndex
- getLocalBounds
- lineStyle
- lineTo
- mousedown
- mousemove
- mouseout
- mouseover
- mouseup
- mouseupoutside
- moveTo
- removeChild
- removeChildAt
- removeChildren
- removeStageReference
- rightclick
- rightdown
- rightup
- rightupoutside
- setChildIndex
- setStageReference
- swapChildren
- tap
- toGlobal
- toLocal
- touchend
- touchendoutside
- touchmove
- touchstart
- updateBounds
- updateCache
- updateCachedSpriteTexture
Methods
addChild
-
child
Adds a child to the container.
Parameters:
-
childDisplayObjectThe DisplayObject to add to the container
addChildAt
-
child -
index
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Parameters:
-
childDisplayObjectThe child to add
-
indexIntThe index to place the child in
arc
-
cx -
cy -
radius -
startAngle -
endAngle -
[anticlockwise]
The arc method creates an arc/curve (used to create circles, or parts of circles).
Parameters:
-
cxFloatThe x-coordinate of the center of the circle
-
cyFloatThe y-coordinate of the center of the circle
-
radiusFloatThe radius of the circle
-
startAngleFloatThe starting angle, in radians (0 is at the 3 o'clock position of the arc's circle)
-
endAngleFloatThe ending angle, in radians
-
[anticlockwise]Bool optionalOptional. Specifies whether the drawing should be counterclockwise or clockwise. False is default, and indicates clockwise, while true indicates counter-clockwise.
Returns:
arc
-
cx -
cy -
radius -
startAngle -
endAngle -
[anticlockwise]
The arc() method creates an arc/curve (used to create circles, or parts of circles).
Parameters:
-
cxFloatThe x-coordinate of the center of the circle
-
cyFloatThe y-coordinate of the center of the circle
-
radiusFloatThe radius of the circle
-
startAngleFloatThe starting angle, in radians (0 is at the 3 o'clock position of the arc's circle)
-
endAngleFloatThe ending angle, in radians
-
[anticlockwise]Float optionalOptional. Specifies whether the drawing should be counterclockwise or clockwise. False is default, and indicates clockwise, while true indicates counter-clockwise.
Returns:
arcTo
-
x1 -
y1 -
x2 -
y2 -
radius
the arcTo() method creates an arc/curve between two tangents on the canvas.
"borrowed" from https://code.google.com/p/fxcanvas/ - thanks google!
Parameters:
-
x1FloatThe x-coordinate of the beginning of the arc
-
y1FloatThe y-coordinate of the beginning of the arc
-
x2FloatThe x-coordinate of the end of the arc
-
y2FloatThe y-coordinate of the end of the arc
-
radiusFloatThe radius of the arc
Returns:
beginFill
-
color -
[alpha]
Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
Parameters:
-
colorIntthe color of the fill
-
[alpha]Float optionalthe alpha of the fill
Returns:
bezierCurveTo
-
cpX -
cpY -
cpX2 -
cpY2 -
toX -
toY
Calculate the points for a bezier curve.
Parameters:
-
cpXFloatControl point x
-
cpYFloatControl point y
-
cpX2FloatSecond Control point x
-
cpY2FloatSecond Control point y
-
toXFloatDestination point x
-
toYFloatDestination point y
Returns:
clear
()
Graphics
Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
Returns:
click
-
interactionData
A callback that is used when the users clicks on the displayObject with their mouse's left button
Parameters:
-
interactionDataInteractionData
destroyCachedSprite
()
Destroys a previous cached sprite.
drawCircle
-
x -
y -
radius
Draws a circle.
Parameters:
-
xFloatThe X coordinate of the center of the circle
-
yFloatThe Y coordinate of the center of the circle
-
radiusFloatThe radius of the circle
Returns:
drawEllipse
-
x -
y -
width -
height
Draws an ellipse.
Parameters:
-
xFloatThe X coordinate of the center of the ellipse
-
yFloatThe Y coordinate of the center of the ellipse
-
widthFloatThe half width of the ellipse
-
heightFloatThe half height of the ellipse
Returns:
drawPolygon
-
path
Draws a polygon using the given path.
Parameters:
-
pathArrayThe path data used to construct the polygon.
Returns:
drawRect
-
x -
y -
width -
height
Parameters:
-
xFloatThe X coord of the top-left of the rectangle
-
yFloatThe Y coord of the top-left of the rectangle
-
widthFloatThe width of the rectangle
-
heightFloatThe height of the rectangle
Returns:
drawRoundedRect
-
x -
y -
width -
height -
radius
Parameters:
-
xFloatThe X coord of the top-left of the rectangle
-
yFloatThe Y coord of the top-left of the rectangle
-
widthFloatThe width of the rectangle
-
heightFloatThe height of the rectangle
-
radiusFloatRadius of the rectangle corners
Returns:
drawShape
-
shape
Draws the given shape to this Graphics object. Can be any of Circle, Rectangle, Ellipse, Line or Polygon.
Returns:
The generated GraphicsData object.
endFill
()
Graphics
Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
Returns:
generateTexture
-
resolution -
scaleMode -
[renderer]
Useful function that returns a texture of the displayObject object that can then be used to create sprites This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.
Parameters:
-
resolutionFloatThe resolution of the texture being generated
-
scaleModeIntShould be one of the PIXI.scaleMode consts
-
[renderer]CanvasRenderer | WebGLRenderer optionalThe renderer used to generate the texture.
Returns:
a texture of the graphics object
getBounds
-
[matrix]
Retrieves the bounds of the displayObject as a rectangle object
Parameters:
-
[matrix]Matrix optional
Returns:
the rectangular bounding area
getChildAt
-
index
Returns the child at the specified index
Parameters:
-
indexIntThe index to get the child from
Returns:
getChildIndex
-
child
Returns the index position of a child DisplayObject instance
Parameters:
-
childDisplayObjectThe DisplayObject instance to identify
Returns:
The index position of the child display object to identify
getLocalBounds
()
Rectangle
Retrieves the local bounds of the displayObject as a rectangle object
Returns:
the rectangular bounding area
lineStyle
-
lineWidth -
color -
alpha
Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
Parameters:
-
lineWidthFloatwidth of the line to draw, will update the object's stored style
-
colorIntcolor of the line to draw, will update the object's stored style
-
alphaFloat[alpha] of the line to draw, will update the object's stored style
lineTo
-
x -
y
Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
Parameters:
-
xFloatthe X coordinate to draw to
-
yFloatthe Y coordinate to draw to
mousedown
-
interactionData
A callback that is used when the user clicks the mouse's left button down over the sprite
Parameters:
-
interactionDataInteractionData
mousemove
-
interactionData
Is called when mouse is moved across the renderer element
Parameters:
-
interactionDataInteractionData
mouseout
-
interactionData
A callback that is used when the users mouse leaves the displayObject
Parameters:
-
interactionDataInteractionData
mouseover
-
interactionData
A callback that is used when the users mouse rolls over the displayObject
Parameters:
-
interactionDataInteractionData
mouseup
-
interactionData
A callback that is used when the user releases the mouse's left button that was over the displayObject for this callback to be fired, the mouse's left button must have been pressed down over the displayObject
Parameters:
-
interactionDataInteractionData
mouseupoutside
-
interactionData
A callback that is used when the user releases the mouse's left button that was over the displayObject but is no longer over the displayObject for this callback to be fired, the mouse's left button must have been pressed down over the displayObject
Parameters:
-
interactionDataInteractionData
moveTo
-
x -
y
Moves the current drawing position to (x, y).
Parameters:
-
xFloatthe X coordinate to move to
-
yFloatthe Y coordinate to move to
removeChild
-
child
Removes a child from the container.
Parameters:
-
childDisplayObjectThe DisplayObject to remove
removeChildAt
-
index
Removes a child from the specified index position in the child list of the container.
Parameters:
-
indexIntThe index to get the child from
removeChildren
-
beginIndex -
[endIndex]
Removes all child instances from the child list of the container.
Parameters:
-
beginIndexIntThe beginning position. Predefined value is 0.
-
[endIndex]Int optionalThe ending position. Predefined value is children's array length.
removeStageReference
()
Removes the current stage reference from the container and all of its children.
rightclick
-
interactionData
A callback that is used when the users clicks on the displayObject with their mouse's right button
Parameters:
-
interactionDataInteractionData
rightdown
-
interactionData
A callback that is used when the user clicks the mouse's right button down over the sprite
Parameters:
-
interactionDataInteractionData
rightup
-
interactionData
A callback that is used when the user releases the mouse's right button that was over the displayObject for this callback to be fired the mouse's right button must have been pressed down over the displayObject
Parameters:
-
interactionDataInteractionData
rightupoutside
-
interactionData
A callback that is used when the user releases the mouse's right button that was over the displayObject but is no longer over the displayObject for this callback to be fired, the mouse's right button must have been pressed down over the displayObject
Parameters:
-
interactionDataInteractionData
setChildIndex
-
child -
index
Changes the position of an existing child in the display object container
Parameters:
-
childDisplayObjectThe child DisplayObject instance for which you want to change the index number
-
indexIntThe resulting index number for the child display object
setStageReference
-
stage
Sets the object's stage reference, the stage this object is connected to
Parameters:
-
stageStagethe stage that the object will have as its current stage reference
swapChildren
-
child1 -
child2
Swaps the position of 2 Display Objects within this container.
Parameters:
-
child1DisplayObject -
child2DisplayObject
tap
-
interactionData
A callback that is used when the users taps on the sprite with their finger basically a touch version of click
Parameters:
-
interactionDataInteractionData
toGlobal
-
position
Calculates the global position of the display object
Parameters:
-
positionPointThe world origin to calculate from
Returns:
A point object representing the position of this object
toLocal
-
position -
[frm]
Calculates the local position of the display object relative to another point
Parameters:
-
positionPointThe world origin to calculate from
-
[frm]DisplayObject optionalThe DisplayObject to calculate the global position from
Returns:
A point object representing the position of this object
touchend
-
interactionData
A callback that is used when the user releases a touch over the displayObject
Parameters:
-
interactionDataInteractionData
touchendoutside
-
interactionData
A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite
Parameters:
-
interactionDataInteractionData
touchmove
-
interactionData
Is called when a touch is moved across the renderer element
Parameters:
-
interactionDataInteractionData
touchstart
-
interactionData
A callback that is used when the user touches over the displayObject
Parameters:
-
interactionDataInteractionData
updateBounds
()
Update the bounds of the object
updateCache
()
Generates and updates the cached sprite for this object.
updateCachedSpriteTexture
()
Updates texture size based on canvas size
Properties
alpha
Float
The opacity of the object.
blendMode
Int
The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend mode.
Default: PIXI.blendModes.NORMAL;
boundsPadding
Float
The bounds' padding used for bounds calculation.
cacheAsBitmap
Bool
Set weather or not a the display objects is cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects To remove filters simply set this property to 'null'
children
Array[read-only] The array of children of this container.
defaultCursor
String
This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
fillAlpha
Float
The alpha value used when filling the Graphics object.
filterArea
Rectangle
The area the filter is applied to like the hitArea this is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle
filters
Array An array of filters
Sets the filters for the displayObject.
- IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'
height
Float
The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
hitArea
Rectangle | Circle | Ellipse | Polygon
This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
interactive
Bool
Indicates if the sprite will have touch and mouse interactivity. It is false by default
Default: false
isMask
Bool
Whether this shape is being used as a mask.
lineWidth
Float
The width (thickness) of any lines drawn.
mask
Graphics
Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.
parent
DisplayObjectContainer
[read-only] The display object container that contains this display object.
renderable
Bool
Can this object be rendered
rotation
Float
The rotation of the object in radians.
stage
Stage
[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
tint
Int
The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.
Default: 0xFFFFFF
visible
Bool
The visibility of the object.
width
Float
The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
worldAlpha
Float
[read-only] The multiplied alpha of the displayObject
worldVisible
Bool
[read-only] Indicates if the sprite is globaly visible.
x
Float
The position of the displayObject on the x axis relative to the local coordinates of the parent.
y
Float
The position of the displayObject on the y axis relative to the local coordinates of the parent.
