API Docs for: 2.2.1
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File: pixi/display/CoreDisplayObject.hx

                        package pixi.display;
                        
                        import pixi.geom.Matrix;
                        import pixi.geom.Rectangle;
                        import pixi.primitives.Graphics;
                        import pixi.geom.Point;
                        import pixi.textures.Texture;
                        import pixi.renderers.canvas.CanvasRenderer;
                        import pixi.renderers.webgl.WebGLRenderer;
                        
                        @:native("PIXI.DisplayObject")
                        extern class CoreDisplayObject {
                        
                        	/**
                        	 * The base class for all objects that are rendered on the screen.
                        	 * This is an abstract class and should not be used on its own rather it should be extended.
                        	 *
                        	 * @class DisplayObject
                        	 * @constructor
                        	*/
                        	function new();
                        
                        	/**
                        	 * Useful function that returns a texture of the displayObject object that can then be used to create sprites
                        	 * This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.
                        	 *
                        	 * @method generateTexture
                        	 * @param resolution {Float} The resolution of the texture being generated
                        	 * @param scaleMode {Int} Should be one of the PIXI.scaleMode consts
                        	 * @param [renderer] {CanvasRenderer|WebGLRenderer} The renderer used to generate the texture.
                        	 * @return {Texture} a texture of the graphics object
                        	 */
                        	@:overload(function(resolution:Float, scaleMode:Int, ?renderer:CanvasRenderer):Texture{})
                        	function generateTexture(resolution:Float, scaleMode:Int, ?renderer:WebGLRenderer):Texture;
                        
                        	/**
                        	 * Retrieves the bounds of the displayObject as a rectangle object
                        	 *
                        	 * @method getBounds
                        	 * @param [matrix] {Matrix}
                        	 * @return {Rectangle} the rectangular bounding area
                        	 */
                        	function getBounds(?matrix:Matrix):Rectangle;
                        
                        	/**
                        	 * Retrieves the local bounds of the displayObject as a rectangle object
                        	 *
                        	 * @method getLocalBounds
                        	 * @return {Rectangle} the rectangular bounding area
                        	 */
                        	function getLocalBounds():Rectangle;
                        
                        	/**
                        	 * Sets the object's stage reference, the stage this object is connected to
                        	 *
                        	 * @method setStageReference
                        	 * @param stage {Stage} the stage that the object will have as its current stage reference
                        	*/
                        	function setStageReference(stage:Stage):Void;
                        
                        	/**
                        	 * Calculates the global position of the display object
                        	 *
                        	 * @method toGlobal
                        	 * @param position {Point} The world origin to calculate from
                        	 * @return {Point} A point object representing the position of this object
                        	 */
                        	function toGlobal(position:Point):Point;
                        
                        	/**
                        	 * Calculates the local position of the display object relative to another point
                        	 *
                        	 * @method toLocal
                        	 * @param position {Point} The world origin to calculate from
                        	 * @param [frm] {DisplayObject} The DisplayObject to calculate the global position from
                        	 * @return {Point} A point object representing the position of this object
                        	 */
                        	function toLocal(position:Point, ?frm:DisplayObject):Point;
                        
                        	/**
                        	 * Generates and updates the cached sprite for this object.
                        	 *
                        	 * @method updateCache
                        	 */
                        	function updateCache():Void;
                        
                        	/**
                        	 * The opacity of the object.
                        	 *
                        	 * @property alpha
                        	 * @type Float
                        	 */
                        	var alpha:Float;
                        
                        	/**
                        	 * This is used to indicate if the displayObject should display a mouse hand cursor on rollover
                        	 *
                        	 * @property buttonMode
                        	 * @type Bool
                        	 */
                        	var buttonMode:Bool;
                        
                        	/**
                        	 * Set weather or not a the display objects is cached as a bitmap.
                        	 * This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects
                        	 * To remove filters simply set this property to 'null'
                        	 * @property cacheAsBitmap
                        	 * @type Bool
                        	*/
                        	var cacheAsBitmap:Bool;
                        
                        	/**
                        	 * This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
                        	 *
                        	 * @property defaultCursor
                        	 * @type String
                        	*/
                        	var defaultCursor:String;
                        
                        	/**
                        	 * The area the filter is applied to like the hitArea this is used as more of an optimisation
                        	 * rather than figuring out the dimensions of the displayObject each frame you can set this rectangle
                        	 *
                        	 * @property filterArea
                        	 * @type Rectangle
                        	 */
                        	var filterArea:Rectangle;
                        
                        	/**
                        	 * Sets the filters for the displayObject.
                        	 * * IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.
                        	 * To remove filters simply set this property to 'null'
                        	 * @property filters
                        	 * @type Array An array of filters
                        	*/
                        	var filters:Array<Dynamic>;
                        
                        	/**
                        	 * This is the defined area that will pick up mouse / touch events. It is null by default.
                        	 * Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
                        	 *
                        	 * @property hitArea
                        	 * @type Rectangle|Circle|Ellipse|Polygon
                        	 */
                        	var hitArea:Dynamic;
                        
                        	/**
                        	 * Indicates if the sprite will have touch and mouse interactivity. It is false by default
                        	 *
                        	 * @property interactive
                        	 * @type Bool
                        	 * @default false
                        	 */
                        	var interactive:Bool;
                        
                        	/**
                        	 * Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
                        	 * In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
                        	 * To remove a mask, set this property to null.
                        	 *
                        	 * @property mask
                        	 * @type Graphics
                        	*/
                        	var mask:Graphics;
                        
                        	/**
                        	 * [read-only] The display object container that contains this display object.
                        	 *
                        	 * @property parent
                        	 * @type DisplayObjectContainer
                        	 * @readOnly
                        	 */
                        	var parent:DisplayObjectContainer;
                        
                        	/**
                        	 * The pivot point of the displayObject that it rotates around
                        	 *
                        	 * @property pivot
                        	 * @type Point
                        	 */
                        	var pivot:Point;
                        
                        	/**
                        	 * The coordinate of the object relative to the local coordinates of the parent.
                        	 *
                        	 * @property position
                        	 * @type Point
                        	 */
                        	var position:Point;
                        
                        	/**
                        	 * Can this object be rendered
                        	 *
                        	 * @property renderable
                        	 * @type Bool
                        	 */
                        	var renderable:Bool;
                        
                        	/**
                        	 * The rotation of the object in radians.
                        	 *
                        	 * @property rotation
                        	 * @type Float
                        	 */
                        	var rotation:Float;
                        
                        	/**
                        	 * The scale factor of the object.
                        	 *
                        	 * @property scale
                        	 * @type Point
                        	 */
                        	var scale:Point;
                        
                        	/**
                        	 * [read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
                        	 *
                        	 * @property stage
                        	 * @type Stage
                        	 * @readOnly
                        	 */
                        	var stage:Stage;
                        
                        	/**
                        	 * The visibility of the object.
                        	 *
                        	 * @property visible
                        	 * @type Bool
                        	 */
                        	var visible:Bool;
                        
                        	/**
                        	 * [read-only] The multiplied alpha of the displayObject
                        	 *
                        	 * @property worldAlpha
                        	 * @type Float
                        	 * @readOnly
                        	 */
                        	var worldAlpha:Float;
                        
                        	/**
                        	 * [read-only] Indicates if the sprite is globaly visible.
                        	 *
                        	 * @property worldVisible
                        	 * @type Bool
                        	*/
                        	var worldVisible:Bool;
                        
                        	/**
                        	 * The position of the displayObject on the x axis relative to the local coordinates of the parent.
                        	 *
                        	 * @property x
                        	 * @type Float
                        	 */
                        	var x:Float;
                        
                        	/**
                        	 * The position of the displayObject on the y axis relative to the local coordinates of the parent.
                        	 *
                        	 * @property y
                        	 * @type Float
                        	 */
                        	var y:Float;
                        
                        	/**
                        	 * A callback that is used when the users mouse rolls over the displayObject
                        	 * @method mouseover
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var mouseover:InteractionData -> Void;
                        
                        	/**
                        	 * A callback that is used when the users mouse leaves the displayObject
                        	 * @method mouseout
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var mouseout:InteractionData -> Void;
                        
                        	/**
                        	 * A callback that is used when the users clicks on the displayObject with their mouse's left button
                        	 * @method click
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var click:InteractionData -> Void;
                        
                        	/**
                        	 * A callback that is used when the user clicks the mouse's left button down over the sprite
                        	 * @method mousedown
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var mousedown:InteractionData -> Void;
                        
                        	/**
                        	 * A callback that is used when the user releases the mouse's left button that was over the displayObject
                        	 * for this callback to be fired, the mouse's left button must have been pressed down over the displayObject
                        	 * @method mouseup
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var mouseup:InteractionData -> Void;
                        
                        	/**
                        	 * Is called when mouse is moved across the renderer element
                        	 * @method mousemove
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var mousemove:InteractionData -> Void;
                        
                        	/**
                        	 * A callback that is used when the user releases the mouse's left button that was over the displayObject but is no longer over the displayObject
                        	 * for this callback to be fired, the mouse's left button must have been pressed down over the displayObject
                        	 * @method mouseupoutside
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var mouseupoutside:InteractionData -> Void;
                        
                        	/**
                        	 * A callback that is used when the users clicks on the displayObject with their mouse's right button
                        	 * @method rightclick
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var rightclick:InteractionData -> Void;
                        
                        	/**
                        	 * A callback that is used when the user clicks the mouse's right button down over the sprite
                        	 * @method rightdown
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var rightdown:InteractionData -> Void;
                        
                        	/**
                        	 * A callback that is used when the user releases the mouse's right button that was over the displayObject
                        	 * for this callback to be fired the mouse's right button must have been pressed down over the displayObject
                        	 * @method rightup
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var rightup:InteractionData -> Void;
                        
                        	/**
                        	 * A callback that is used when the user releases the mouse's right button that was over the displayObject but is no longer over the displayObject
                        	 * for this callback to be fired, the mouse's right button must have been pressed down over the displayObject
                        	 * @method rightupoutside
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var rightupoutside:InteractionData -> Void;
                        
                        	/**
                        	 * A callback that is used when the users taps on the sprite with their finger
                        	 * basically a touch version of click
                        	 * @method tap
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var tap:InteractionData -> Void;
                        
                        	/**
                        	 * A callback that is used when the user touches over the displayObject
                        	 * @method touchstart
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var touchstart:InteractionData -> Void;
                        
                        	/**
                        	 * A callback that is used when the user releases a touch over the displayObject
                        	 * @method touchend
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var touchend:InteractionData -> Void;
                        
                        	/**
                        	 * A callback that is used when the user releases the touch that was over the displayObject
                        	 * for this callback to be fired, The touch must have started over the sprite
                        	 * @method touchendoutside
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var touchendoutside:InteractionData -> Void;
                        
                        	/**
                        	 * Is called when a touch is moved across the renderer element
                        	 * @method touchmove
                        	 * @param interactionData {InteractionData}
                        	 */
                        	var touchmove:InteractionData -> Void;
                        }