API Docs for: 2.2.1
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Spine Class

A class that enables the you to import and run your spine animations in pixi. Spine animation data needs to be loaded using the PIXI.AssetLoader or PIXI.SpineLoader before it can be used by this class See example 12 (http://www.goodboydigital.com/pixijs/examples/12/) to see a working example and check out the source

Constructor

Spine

(
  • url
)

Parameters:

  • url String

    The url of the spine anim file to be used

Methods

addChild

(
  • child
)

Adds a child to the container.

Parameters:

addChildAt

(
  • child
  • index
)

Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

Parameters:

  • child DisplayObject

    The child to add

  • index Int

    The index to place the child in

click

(
  • interactionData
)

A callback that is used when the users clicks on the displayObject with their mouse's left button

Parameters:

generateTexture

(
  • resolution
  • scaleMode
  • [renderer]
)
Texture

Useful function that returns a texture of the displayObject object that can then be used to create sprites This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.

Parameters:

  • resolution Float

    The resolution of the texture being generated

  • scaleMode Int

    Should be one of the PIXI.scaleMode consts

  • [renderer] CanvasRenderer | WebGLRenderer optional

    The renderer used to generate the texture.

Returns:

Texture:

a texture of the graphics object

getBounds

(
  • [matrix]
)
Rectangle

Retrieves the bounds of the displayObject as a rectangle object

Parameters:

Returns:

Rectangle:

the rectangular bounding area

getChildAt

(
  • index
)
DisplayObject

Returns the child at the specified index

Parameters:

  • index Int

    The index to get the child from

Returns:

getChildIndex

(
  • child
)
Int

Returns the index position of a child DisplayObject instance

Parameters:

Returns:

Int:

The index position of the child display object to identify

getLocalBounds

() Rectangle

Retrieves the local bounds of the displayObject as a rectangle object

Returns:

Rectangle:

the rectangular bounding area

mousedown

(
  • interactionData
)

A callback that is used when the user clicks the mouse's left button down over the sprite

Parameters:

mousemove

(
  • interactionData
)

Is called when mouse is moved across the renderer element

Parameters:

mouseout

(
  • interactionData
)

A callback that is used when the users mouse leaves the displayObject

Parameters:

mouseover

(
  • interactionData
)

A callback that is used when the users mouse rolls over the displayObject

Parameters:

mouseup

(
  • interactionData
)

A callback that is used when the user releases the mouse's left button that was over the displayObject for this callback to be fired, the mouse's left button must have been pressed down over the displayObject

Parameters:

mouseupoutside

(
  • interactionData
)

A callback that is used when the user releases the mouse's left button that was over the displayObject but is no longer over the displayObject for this callback to be fired, the mouse's left button must have been pressed down over the displayObject

Parameters:

removeChild

(
  • child
)

Removes a child from the container.

Parameters:

removeChildAt

(
  • index
)

Removes a child from the specified index position in the child list of the container.

Parameters:

  • index Int

    The index to get the child from

removeChildren

(
  • beginIndex
  • [endIndex]
)

Removes all child instances from the child list of the container.

Parameters:

  • beginIndex Int

    The beginning position. Predefined value is 0.

  • [endIndex] Int optional

    The ending position. Predefined value is children's array length.

removeStageReference

()

Removes the current stage reference from the container and all of its children.

rightclick

(
  • interactionData
)

A callback that is used when the users clicks on the displayObject with their mouse's right button

Parameters:

rightdown

(
  • interactionData
)

A callback that is used when the user clicks the mouse's right button down over the sprite

Parameters:

rightup

(
  • interactionData
)

A callback that is used when the user releases the mouse's right button that was over the displayObject for this callback to be fired the mouse's right button must have been pressed down over the displayObject

Parameters:

rightupoutside

(
  • interactionData
)

A callback that is used when the user releases the mouse's right button that was over the displayObject but is no longer over the displayObject for this callback to be fired, the mouse's right button must have been pressed down over the displayObject

Parameters:

setChildIndex

(
  • child
  • index
)

Changes the position of an existing child in the display object container

Parameters:

  • child DisplayObject

    The child DisplayObject instance for which you want to change the index number

  • index Int

    The resulting index number for the child display object

setStageReference

(
  • stage
)

Sets the object's stage reference, the stage this object is connected to

Parameters:

  • stage Stage

    the stage that the object will have as its current stage reference

swapChildren

(
  • child1
  • child2
)

Swaps the position of 2 Display Objects within this container.

Parameters:

tap

(
  • interactionData
)

A callback that is used when the users taps on the sprite with their finger basically a touch version of click

Parameters:

toGlobal

(
  • position
)
Point

Calculates the global position of the display object

Parameters:

  • position Point

    The world origin to calculate from

Returns:

Point:

A point object representing the position of this object

toLocal

(
  • position
  • [frm]
)
Point

Calculates the local position of the display object relative to another point

Parameters:

  • position Point

    The world origin to calculate from

  • [frm] DisplayObject optional

    The DisplayObject to calculate the global position from

Returns:

Point:

A point object representing the position of this object

touchend

(
  • interactionData
)

A callback that is used when the user releases a touch over the displayObject

Parameters:

touchendoutside

(
  • interactionData
)

A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite

Parameters:

touchmove

(
  • interactionData
)

Is called when a touch is moved across the renderer element

Parameters:

touchstart

(
  • interactionData
)

A callback that is used when the user touches over the displayObject

Parameters:

update

(
  • dt
)

Update the spine skeleton and its animations by delta time (dt)

Parameters:

  • dt Float

    Delta time. Time by which the animation should be updated

updateCache

()

Generates and updates the cached sprite for this object.

Properties

alpha

Float

The opacity of the object.

autoUpdate

Bool

If this flag is set to true, the spine animation will be autoupdated every time the object id drawn. The down side of this approach is that the delta time is automatically calculated and you could miss out on cool effects like slow motion, pause, skip ahead and the sorts. Most of these effects can be achieved even with autoupdate enabled but are harder to achieve.

Default: true

buttonMode

Bool

This is used to indicate if the displayObject should display a mouse hand cursor on rollover

cacheAsBitmap

Bool

Set weather or not a the display objects is cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects To remove filters simply set this property to 'null'

children

Array

[read-only] The array of children of this container.

defaultCursor

String

This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true

filterArea

Rectangle

The area the filter is applied to like the hitArea this is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle

filters

Array An array of filters

Sets the filters for the displayObject.

  • IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'

height

Float

The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

hitArea

Rectangle | Circle | Ellipse | Polygon

This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)

interactive

Bool

Indicates if the sprite will have touch and mouse interactivity. It is false by default

Default: false

mask

Graphics

Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.

parent

DisplayObjectContainer

[read-only] The display object container that contains this display object.

pivot

Point

The pivot point of the displayObject that it rotates around

position

Point

The coordinate of the object relative to the local coordinates of the parent.

renderable

Bool

Can this object be rendered

rotation

Float

The rotation of the object in radians.

scale

Point

The scale factor of the object.

stage

Stage

[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.

visible

Bool

The visibility of the object.

width

Float

The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

worldAlpha

Float

[read-only] The multiplied alpha of the displayObject

worldVisible

Bool

[read-only] Indicates if the sprite is globaly visible.

x

Float

The position of the displayObject on the x axis relative to the local coordinates of the parent.

y

Float

The position of the displayObject on the y axis relative to the local coordinates of the parent.