API Docs for: 2.2.1
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File: pixi/loaders/SpriteSheetLoader.hx

                        package pixi.loaders;
                        
                        import pixi.textures.Texture;
                        import pixi.utils.EventTarget;
                        
                        @:native("PIXI.SpriteSheetLoader")
                        extern class SpriteSheetLoader extends EventTarget {
                        
                        	/**
                        	 * The sprite sheet loader is used to load in JSON sprite sheet data
                        	 * To generate the data you can use http://www.codeandweb.com/texturepacker and publish in the 'JSON' format
                        	 * There is a free version so thats nice, although the paid version is great value for money.
                        	 * It is highly recommended to use Sprite sheets (also know as a 'texture atlas') as it means sprites can be batched and drawn together for highly increased rendering speed.
                        	 * Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFrameId()
                        	 * This loader will load the image file that the Spritesheet points to as well as the data.
                        	 * When loaded this class will dispatch a 'loaded' event
                        	 *
                        	 * @class SpriteSheetLoader
                        	 * @uses EventTarget
                        	 * @constructor
                        	 * @param url {String} The url of the sprite sheet JSON file
                        	 * @param [crossorigin] {Bool} Whether requests should be treated as crossorigin
                        	 */
                        	function new(url:String, ?crossorigin:Bool);
                        
                        	/**
                        	 * The url of the atlas data
                        	 *
                        	 * @property url
                        	 * @type String
                        	 */
                        	var url:String;
                        
                        	/**
                        	 * Whether the requests should be treated as cross origin
                        	 *
                        	 * @property crossorigin
                        	 * @type Boolean
                        	 */
                        	var crossorigin:Bool;
                        
                        	/**
                        	 * [read-only] The base url of the bitmap font data
                        	 *
                        	 * @property baseUrl
                        	 * @type String
                        	 * @readOnly
                        	 */
                        	var baseUrl:String;
                        
                        	/**
                        	 * The texture being loaded
                        	 *
                        	 * @property texture
                        	 * @type Texture
                        	 */
                        	var texture:Texture;
                        
                        	/**
                        	 * The frames of the sprite sheet
                        	 *
                        	 * @property frames
                        	 * @type Object
                        	 */
                        	var frames:Dynamic;
                        
                        	/**
                        	 * Parsed json response
                        	 */
                        	var json:Dynamic;
                        
                        	/**
                        	 * Loads the SpriteSheet JSON data
                        	 *
                        	 * @method load
                        	 */
                        	function load():Void;
                        }