API Docs for: 2.2.1
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File: pixi/InteractionData.hx

                        package pixi;
                        
                        import pixi.utils.Event;
                        import pixi.display.Sprite;
                        import pixi.display.DisplayObject;
                        import pixi.geom.Point;
                        
                        @:native("PIXI.InteractionData")
                        extern class InteractionData {
                        
                        	/**
                        	 * Holds all information related to an Interaction event
                        	 *
                        	 * @class InteractionData
                        	 * @constructor
                        	 */
                        	function new();
                        
                        	/**
                        	 * This point stores the global coords of where the touch/mouse event happened
                        	 *
                        	 * @property global
                        	 * @type Point
                        	 */
                        	var global:Point;
                        
                        	/**
                        	 * The target Sprite that was interacted with
                        	 *
                        	 * @property target
                        	 * @type Sprite
                        	 */
                        	var target:Sprite;
                        
                        	/**
                        	 * When passed to an event handler, this will be the original DOM Event that was captured
                        	 *
                        	 * @property originalEvent
                        	 * @type Event
                        	 */
                        	var originalEvent:Event;
                        
                        	/**
                        	 * This will return the local coordinates of the specified displayObject for this InteractionData
                        	 *
                        	 * @method getLocalPosition
                        	 * @param displayObject {DisplayObject} The DisplayObject that you would like the local coords off
                        	 * @param [point] {Point} A Point object in which to store the value, optional (otherwise will create a new point)
                        	 * @return {Point} A point containing the coordinates of the InteractionData position relative to the DisplayObject
                        	 */
                        	function getLocalPosition(displayObject:DisplayObject, ?point:Point):Point;
                        
                        }