API Docs for: 2.2.1
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File: pixi/display/Stage.hx

                        package pixi.display;
                        
                        import pixi.DomDefinitions;
                        import pixi.geom.Point;
                        
                        @:native("PIXI.Stage")
                        extern class Stage extends DisplayObjectContainer {
                        
                        	/**
                        	 * A Stage represents the root of the display tree. Everything connected to the stage is rendered
                        	 *
                        	 * @class Stage
                        	 * @extends DisplayObjectContainer
                        	 * @constructor
                        	 * @param backgroundColor {Int} the background color of the stage, you have to pass this in is in hex format
                        	 *      like: 0xFFFFFF for white
                        	 *
                        	 * Creating a stage is a mandatory process when you use Pixi, which is as simple as this :
                        	 * var stage = new PIXI.Stage(0xFFFFFF);
                        	 * where the parameter given is the background colour of the stage, in hex
                        	 * you will use this stage instance to add your sprites to it and therefore to the renderer
                        	 * Here is how to add a sprite to the stage :
                        	 * stage.addChild(sprite);
                        	 */
                        	function new(backgroundColor:Int):Void;
                        
                        	/**
                        	 * This will return the point containing global coords of the mouse.
                        	 *
                        	 * @method getMousePosition
                        	 * @return {Point} The point containing the coords of the global InteractionData position.
                        	 */
                        	function getMousePosition():Point;
                        
                        	/**
                        	 * Sets the background color for the stage
                        	 *
                        	 * @method setBackgroundColor
                        	 * @param backgroundColor {Int} the color of the background, easiest way to pass this in is in hex format
                        	 *      like: 0xFFFFFF for white
                        	 */
                        	function setBackgroundColor(backgroundColor:Int):Void;
                        
                        	/**
                        	 * Sets another DOM element which can receive mouse/touch interactions instead of the default Canvas element.
                        	 * This is useful for when you have other DOM elements on top of the Canvas element.
                        	 *
                        	 * @method setInteractionDelegate
                        	 * @param domElement {Element} This new domElement which will receive mouse/touch events
                        	 */
                        	function setInteractionDelegate(domElement:Element):Void;
                        }