API Docs for: 2.2.1
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File: pixi/extras/Strip.hx

                        package pixi.extras;
                        
                        import pixi.display.DisplayObjectContainer;
                        import pixi.textures.Texture;
                        
                        @:native("PIXI.Strip")
                        extern class Strip extends DisplayObjectContainer {
                        
                        	/**
                        	 * @class Strip
                        	 * @extends DisplayObjectContainer
                        	 * @constructor
                        	 * @param texture {Texture} The texture to use
                        	*/
                        	function new(texture:Texture);
                        
                        	/**
                        	 * The texture of the strip
                        	 *
                        	 * @property texture
                        	 * @type Texture
                        	 */
                        	var texture:Texture;
                        
                        	/**
                        	 * Whether the strip is dirty or not
                        	 *
                        	 * @property dirty
                        	 * @type Bool
                        	 */
                        	var dirty:Bool;
                        
                        	/**
                        	 * if you need a padding, not yet implemented
                        	 *
                        	 * @property padding
                        	 * @type Float
                        	 */
                        	var padding:Float;
                        
                        	/**
                             * The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
                             *
                             * @property blendMode
                             * @type Int
                             * @default PIXI.blendModes.NORMAL;
                             */
                        	var blendMode:Int;
                        
                        	/**
                             * Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit with each other.
                             *
                             * @property canvasPadding
                             * @type Float
                             */
                        	var canvasPadding:Float;
                        }