File: pixi/extras/Strip.hx
package pixi.extras;
import pixi.display.DisplayObjectContainer;
import pixi.textures.Texture;
@:native("PIXI.Strip")
extern class Strip extends DisplayObjectContainer {
/**
* @class Strip
* @extends DisplayObjectContainer
* @constructor
* @param texture {Texture} The texture to use
*/
function new(texture:Texture);
/**
* The texture of the strip
*
* @property texture
* @type Texture
*/
var texture:Texture;
/**
* Whether the strip is dirty or not
*
* @property dirty
* @type Bool
*/
var dirty:Bool;
/**
* if you need a padding, not yet implemented
*
* @property padding
* @type Float
*/
var padding:Float;
/**
* The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
*
* @property blendMode
* @type Int
* @default PIXI.blendModes.NORMAL;
*/
var blendMode:Int;
/**
* Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit with each other.
*
* @property canvasPadding
* @type Float
*/
var canvasPadding:Float;
}