API Docs for: 2.2.1
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File: pixi/extras/TilingSprite.hx

                        package pixi.extras;
                        
                        import pixi.display.Sprite;
                        import pixi.geom.Point;
                        import pixi.textures.Texture;
                        
                        @:native("PIXI.TilingSprite")
                        extern class TilingSprite extends Sprite {
                        
                        	/**
                        	 * A tiling sprite is a fast way of rendering a tiling image
                        	 *
                        	 * @class TilingSprite
                        	 * @extends Sprite
                        	 * @constructor
                        	 * @param texture {Texture} the texture of the tiling sprite
                        	 * @param width {Float}  the width of the tiling sprite
                        	 * @param height {Float} the height of the tiling sprite
                        	*/
                        	function new(texture:Texture, width:Float, height:Float);
                        
                        	/**
                        	 * The scaling of the image that is being tiled
                        	 *
                        	 * @property tileScale
                        	 * @type Point
                        	 */
                        	var tileScale:Point;
                        
                        	/**
                        	 * A point that represents the scale of the texture object
                        	 *
                        	 * @property tileScaleOffset
                        	 * @type Point
                        	 */
                        	var tileScaleOffset:Point;
                        
                        	/**
                        	 * The offset position of the image that is being tiled
                        	 *
                        	 * @property tilePosition
                        	 * @type Point
                        	 */
                        	var tilePosition:Point;
                        
                        	/**
                        	*
                        	* @method generateTilingTexture
                        	*
                        	* @param forcePowerOfTwo {Bool} Whether we want to force the texture to be a power of two
                        	*/
                        	function generateTilingTexture(forcePowerOfTwo:Bool):Void;
                        }