API Docs for: 2.2.1
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File: pixi/filters/NormalMapFilter.hx

                        package pixi.filters;
                        
                        import pixi.geom.Point;
                        import pixi.textures.Texture;
                        
                        @:native("PIXI.NormalMapFilter")
                        extern class NormalMapFilter extends AbstractFilter {
                        
                        	/**
                        	 * The NormalMapFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
                        	 * You can use this filter to apply all manor of crazy warping effects
                        	 * Currently the r property of the texture is used offset the x and the g property of the texture is used to offset the y.
                        	 *
                        	 * @class NormalMapFilter
                        	 * @extends AbstractFilter
                        	 * @constructor
                        	 * @param texture {Texture} The texture used for the displacement map * must be power of 2 texture at the moment
                        	 */
                        	function new(texture:Texture):Void;
                        
                        	/**
                        	 * The texture used for the displacemtent map * must be power of 2 texture.
                        	 */
                        	var map:Texture;
                        
                        	/**
                        	 * The multiplier used to scale the displacement result from the map calculation.
                        	 */
                        	var scale:Point;
                        
                        	/**
                        	 * The offset used to move the displacement map.
                        	 */
                        	var offset:Point;
                        
                        	/**
                        	 * Sets the map dimensions uniforms when the texture becomes available.
                        	 *
                        	 * @method onTextureLoaded
                        	 */
                        	function onTextureLoaded():Void;
                        
                        }