API Docs for: 2.2.1
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File: pixi/renderers/webgl/WebGLRenderer.hx

                        package pixi.renderers.webgl;
                        
                        import pixi.renderers.webgl.utils.WebGLSpriteBatch;
                        import pixi.renderers.webgl.utils.WebGLMaskManager;
                        import pixi.renderers.webgl.utils.WebGLFilterManager;
                        import pixi.renderers.webgl.utils.WebGLStencilManager;
                        import pixi.renderers.webgl.utils.WebGLBlendModeManager;
                        import pixi.renderers.webgl.utils.WebGLShaderManager;
                        import pixi.utils.Event;
                        import pixi.utils.Detector.RenderingOptions;
                        import pixi.DomDefinitions;
                        import pixi.textures.Texture;
                        import pixi.geom.Point;
                        import pixi.display.DisplayObject;
                        import pixi.display.Stage;
                        
                        @:native("PIXI.WebGLRenderer")
                        extern class WebGLRenderer  implements IRenderer {
                        
                        	/**
                        	 * The WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderer
                        	 * should be used for browsers that support webGL. This Render works by automatically managing webGLBatchs.
                        	 * So no need for Sprite Batches or Sprite Clouds.
                        	 * Don't forget to add the view to your DOM or you will not see anything :)
                        	 *
                        	 * @class WebGLRenderer
                        	 * @constructor
                        	 * @param [width=0] {Float} the width of the canvas view
                        	 * @param [height=0] {Float} the height of the canvas view
                        	 * @param [options] {Object} The optional renderer parameters
                        	 * @param [options.view] {HTMLCanvasElement} the canvas to use as a view, optional
                        	 * @param [options.transparent=false] {Bool} If the render view is transparent, default false
                        	 * @param [options.antialias=false] {Bool} sets antialias (only applicable in chrome at the moment)
                        	 * @param [options.preserveDrawingBuffer=false] {Bool} enables drawing buffer preservation, enable this if you need to call toDataUrl on the webgl context
                        	 * @param [options.resolution=1] {Float} the resolution of the renderer retina would be 2
                        	 */
                        	function new(width:Float, height:Float, ?options:RenderingOptions);
                        
                        	/**
                             * @property type
                             * @type Int
                             */
                        	var type:Int;
                        
                        	/**
                             * The resolution of the renderer
                             *
                             * @property resolution
                             * @type Float
                             * @default 1
                             */
                        	var resolution:Float;
                        
                        	/**
                        	 * Whether the render view is transparent
                        	 *
                        	 * @property transparent
                        	 * @type Bool
                        	 */
                        	var transparent:Bool;
                        
                        	/**
                        	 * The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering.
                        	 *
                        	 * @property preserveDrawingBuffer
                        	 * @type Bool
                        	 */
                        	var preserveDrawingBuffer:Bool;
                        
                        	/**
                             * This sets if the WebGLRenderer will clear the context texture or not before the new render pass. If true:
                             * If the Stage is NOT transparent, Pixi will clear to alpha (0, 0, 0, 0).
                             * If the Stage is transparent, Pixi will clear to the target Stage's background color.
                             * Disable this by setting this to false. For example: if your game has a canvas filling background image, you often don't need this set.
                             *
                             * @property clearBeforeRender
                             * @type Bool
                             * @default
                             */
                        	var clearBeforeRender:Bool;
                        
                        	/**
                        	 * The width of the canvas view
                        	 *
                        	 * @property width
                        	 * @type Float
                        	 * @default 800
                        	 */
                        	var width:Float;
                        
                        	/**
                        	 * The height of the canvas view
                        	 *
                        	 * @property height
                        	 * @type Float
                        	 * @default 600
                        	 */
                        	var height:Float;
                        
                        	/**
                        	 * The canvas element that everything is drawn to
                        	 *
                        	 * @property view
                        	 * @type HTMLCanvasElement
                        	 */
                        	var view:CanvasElement;
                        
                        	/**
                             * @property contextLostBound
                             * @type Function
                             */
                        	var contextLostBound:Event -> Void;
                        
                        	/**
                             * @property contextRestoredBound
                             * @type Function
                             */
                        	var contextRestoredBound:Event -> Void;
                        
                        	/**
                             * @property projection
                             * @type Point
                             */
                        	var projection:Point;
                        
                        	/**
                             * @property offset
                             * @type Point
                             */
                        	var offset:Point;
                        
                        	/**
                             * Deals with managing the shader programs and their attribs
                             * @property shaderManager
                             * @type WebGLShaderManager
                             */
                        	var shaderManager:WebGLShaderManager;
                        
                        	/**
                             * Manages the rendering of sprites
                             * @property spriteBatch
                             * @type WebGLSpriteBatch
                             */
                        	var spriteBatch:WebGLSpriteBatch;
                        
                        	/**
                             * Manages the masks using the stencil buffer
                             * @property maskManager
                             * @type WebGLMaskManager
                             */
                        	var maskManager:WebGLMaskManager;
                        
                        	/**
                             * Manages the filters
                             * @property filterManager
                             * @type WebGLFilterManager
                             */
                        	var filterManager:WebGLFilterManager;
                        
                        	/**
                             * Manages the stencil buffer
                             * @property stencilManager
                             * @type WebGLStencilManager
                             */
                        	var stencilManager:WebGLStencilManager;
                        
                        	/**
                             * Manages the blendModes
                             * @property blendModeManager
                             * @type WebGLBlendModeManager
                             */
                        	var blendModeManager:WebGLBlendModeManager;
                        
                        	/**
                             * TODO remove
                             * @property renderSession
                             * @type Dynamic
                             */
                        	var renderSession:Dynamic;
                        
                        	/**
                        	* @method initContext
                        	*/
                        	function initContext():Void;
                        
                        	/**
                        	 * Renders the stage to its webGL view
                        	 *
                        	 * @method render
                        	 * @param stage {Stage} the Stage element to be rendered
                        	 */
                        	function render(stage:Stage):Void;
                        
                        	/**
                        	 * Renders a Display Object.
                        	 *
                        	 * @method renderDisplayObject
                        	 * @param displayObject {DisplayObject} The DisplayObject to render
                        	 * @param projection {Point} The projection
                        	 * @param buffer {Array} a standard WebGL buffer
                        	 */
                        	function renderDisplayObject(displayObject:DisplayObject, projection:Point, buffer:Array<Dynamic>):Void;
                        
                        	/**
                        	 * resizes the webGL view to the specified width and height
                        	 *
                        	 * @method resize
                        	 * @param width {Float} the new width of the webGL view
                        	 * @param height {Float} the new height of the webGL view
                        	 */
                        	function resize(width:Float, height:Float):Void;
                        
                        	/**
                        	 * Updates and Creates a WebGL texture for the renderers context.
                        	 *
                        	 * @method updateTexture
                        	 * @param texture {Texture} the texture to update
                        	 */
                        	function updateTexture(texture:Texture):Texture;
                        
                        	/**
                        	 * Removes everything from the renderer (event listeners, spritebatch, etc...)
                        	 *
                        	 * @method destroy
                        	 */
                        	function destroy():Void;
                        
                        	/**
                        	 * Maps Pixi blend modes to WebGL blend modes.
                        	 *
                        	 * @method mapBlendModes
                        	 */
                        	function mapBlendModes():Void;
                        }