API Docs for: 2.2.1
Show:

File: pixi/renderers/webgl/utils/WebGLFilterManager.hx

                        package pixi.renderers.webgl.utils;
                        
                        import pixi.textures.Texture;
                        import pixi.filters.AbstractFilter;
                        
                        @:native("PIXI.WebGLFilterManager")
                        extern class WebGLFilterManager {
                        
                        	/**
                        	 * @class WebGLFilterManager
                        	 * @constructor
                        	 */
                        	function new();
                        
                        	/**
                        	* Initialises the context and the properties.
                        	*
                        	* @method setContext
                        	* @param gl {WebGLContext} the current WebGL drawing context
                        	*/
                        	function setContext(gl:Dynamic):Void;
                        
                        	/**
                        	* @method begin
                        	* @param renderSession {RenderSession}
                        	* @param buffer {ArrayBuffer}
                        	*/
                        	function begin(renderSession:Dynamic, buffer:Dynamic):Void;
                        
                        	/**
                        	* Applies the filter and adds it to the current filter stack.
                        	*
                        	* @method pushFilter
                        	* @param filterBlock {Object} the filter that will be pushed to the current filter stack
                        	*/
                        	function pushFilter(filterBlock:Dynamic):Void;
                        
                        	/**
                        	* Removes the last filter from the filter stack and doesn't return it.
                        	*
                        	* @method popFilter
                        	*/
                        	function popFilter():Void;
                        
                        	/**
                        	* Applies the filter to the specified area.
                        	*
                        	* @method applyFilterPass
                        	* @param filter {AbstractFilter} the filter that needs to be applied
                        	* @param filterArea {texture} TODO - might need an update
                        	* @param width {Number} the horizontal range of the filter
                        	* @param height {Number} the vertical range of the filter
                        	*/
                        	function applyFilterPass(filter:AbstractFilter, filterArea:Texture, width:Float, height:Float):Void;
                        
                        	/**
                        	* Initialises the shader buffers.
                        	*
                        	* @method initShaderBuffers
                        	*/
                        	function initShaderBuffers():Void;
                        
                        	/**
                        	* Destroys the filter and removes it from the filter stack.
                        	*
                        	* @method destroy
                        	*/
                        	function destroy():Void;
                        }